Time is power. Time is also a fracture point.

Fracture Point is a turn-based RPG where every decision carries weight and every attack pushes you closer to the edge. You play as a temporal warrior fighting through a gauntlet of dangerous enemies, and a boss who turns your power against you.

The Strain System Every ability you use builds Strain. Let it climb and you gain devastating status effects — slow your enemies at 60, freeze them solid at 80. But Strain doesn't manage itself. Use Stabilize to convert built-up tension into shield, and find the balance between aggression and control. The ChronoLeech is watching your strain bar too — and it's planning accordingly.

Evolve Your Form Between encounters, choose your path. Heal your wounds. Take an upgrade. Risk an Elite battle — defeat those harder enemies and recover HP as your reward. Each upgrade you choose pushes you toward one of three evolution forms — Berserker, Tank, or Hybrid — and enough upgrades unlocks your Break State, fundamentally shifting how you fight.

The Temporal Warden The final encounter is unlike anything before it. The Warden descends alone, regenerates shield every turn, and targets your Strain directly, draining the temporal power you've worked to accumulate. At 50% health he enrages, unlocking Warden Surge — a devastating strike that hits hard and simultaneously rebuilds his shield. When he uses it, you're not just taking damage, you're losing ground. Combine that with his Strain Drain ability stripping away your accumulated power, and Phase 2 becomes a race against your own resources.

A Note from the Developer Fracture Point is my first shipped game, built in Unity over several weeks as a solo project. It's a complete experience — main menu, four encounters, elite battles, a two-phase boss fight, evolution system, and full win and lose states. Every system was designed, iterated, and polished intentionally, including the game feel details you might not consciously notice: the screen shake on a heavy hit, the boss slamming onto the battlefield, the portrait shifting when the Warden enrages.

I built this to understand what it really feels like to own a product end to end. Play it, break it, and tell me what you think. Feedback genuinely welcome.

More to come.

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